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 Sly, the Apothecary

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Sly
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Join date : 2016-12-01

PostSubject: Sly, the Apothecary   Tue Jun 20 2017, 05:46

General Character Information

Name: Sly
Gender: Male
Age: 24
Sexuality:Heterosexual
Species: Human

Character Appearance

Height: 6' 1"
Appearance: Sly is a blonde haired man, his hair combed and flowing until it gets slightly dishevelled upon touching his shoulders. A few small bangs partially covered his left eye. He possessed silver eyes, which also extends to his pupils but leaving the whites as it is. There may be a tinge of green when looked at an angle, but this is hardly noticeable, especially if provoked. He has a spaded face that is almost rounded. Additionally, his whole body is rather slim.

In terms of clothing, he prefers a much more formal attire than what is considered normal, even if he knows he will be in combat. Despite how his clothing can interfere with his movements, it did not seem to have bothered him much or put him at any disadvantage. His attire can vary a bit, but consistently includes a white long-sleeved shirt, a sleeveless vest of any darker colour with matching long pants, and a white cravat. In battle or when he venturing out, he also wears a grey trenchcoat, but does not wear this on any other occasion aside from the weather being too cold.

On his person, he carries a silver and blue rapier, similar to below, except with the standard rapier hilt. The blade does not carry any magical properties and is just an ordinary rapier, but made from a very sturdy metal that prevents it from breaking from heavy blows like a large claymore to the thinnest portion.

Spoiler:
 

Personality and Traits

Personality: Sly adopts a cunning personality, preferring to stay away from any conflicts while getting to know everyone around him as much as possible. Outside of combat, Sly demonstrates his calmness and ability to assess his situation, as well as choosing his own words carefully (although he may tend to provoke some individuals). As a habit of his, Sly wants to know what makes people tick or even lose their sanity. For the purpose of saving them or to manipulate them, who knows?

However, this doesn't mean Sly is not trustworthy. Sly can be a very good friend to those who would welcome him to their lives. Being an apothecary, Sly has a strong sense of moral justice and considers himself responsible for the safety of his peers. He doesn't like seeing his friends in danger and will try to help out as best as he can. He is extremely resilient and will only follow in what he believes is right.

Whenever Sly is not working, he would play chess with anyone who wants to play, or just tease his own mind with any puzzles he find along his journey. If none of those, then maybe a good book or enjoying the scenery around him. Despite his personality, there are times where Sly prefers to be alone.

Hobbies:
- Sly is a good chess player, though he hardly considers himself a master at the game. He learned to play this at a very early age under the care of master Horus. Initially, his style of play was very aggressive to the point that it mostly reckless, but after countless of defeats, Sly learned to control such aggression and search for weaknesses rather than trying to charge head on. He is able to apply this in real life scenarios as well.
- He likes to indulge himself in puzzles whenever he has spare time, anything that will improve his cognitive abilities and such.
-Sly is a collector himself, fascinated with the elegance of a rapier that he has his own private collection of them, preserving the oldest which he can find to the most unique or expensive at its time.

Interests:

-Playing chess
-Reading books
-Snakes
-Puzzles
-Magic tricks
-Parkour

Dislikes:

-Anything that breaks his attention
-Being put in a corner (not in control of something)
-The taste of ale

Skills:

Physical

Sly's physical strength is rather lacklustre, being no better than an average human being, but he is somewhat trained for speed. Despite this weakness, his ability to flex his muscles quickly is incredible, being able to move at blurring speeds, but he cannot keep this up or it will severely fatigue him. This becomes important when Sly is using a rapier, as being able to strike quickly and returning to respond against any sort of retaliation is vital to a duellist.

In addition to his speed, Sly is also very precise. Ultimately this allows him to do a variety of tasks, both combat and non-combat related. He can strike at a single point of a human body, or careful enough to reach into the most narrow of spaces within a human body if he ever needed to perform any invasive procedures. Of course, being precise means that he needs enough time to focus and aim to reduce his chances of making any errors. This can become a problem during combat (since everything almost happens so quickly) or during an emergency operation (where he is working against time).

Mental

Sly excels when it comes to coming up with strategies or incorporating his tactics in any given situation. To overcome his poor physical strength, he would have to rely on vital points or weak spots on his opponents and concentrate there. Sly is able to think of last-minute strategies during a tussle with enemies to help him gain an advantage as well as maintaining it. However, extended fights can tire him out pretty quickly.

Beyond combat, he is smart not just in knowledge. He is cunning and a magician of sorts, and can use misdirections to trick others for entertainment.

Swordsmanship

Sly is well trained in the ways of the blade, in particular the rapier thanks to its sleek nature for speed and precision. He has studied well on how to search for vital or critical points of any sort of body, as well as how to exploit them. Sly is considered a duellist, capable of single-handedly knocking or killing one target before they could even flourish their weapon if they are not prepared for his pre-emptive strike. Well is well adapted to the rapier that he is capable to taking down formidable opponents, be it how large or powerful they are. However, this becomes a different story if Sly is standing against multiple enemies, in which case he will need to rely on his wit and other tactics.

Flaws:

-Tires out easily (mentally). Although his magic does not take up a lot of his energy, they aren't typical 'shoot and pray' abilities and he will constantly have to think about how he wants to use them to their maximal potential. This can get very exhausting every time he uses his abilities.
-Multiple enemies. Sly considers himself to be a duellist with a rapier when fighting, meaning the more enemies he has to face, the weaker he becomes, since he doesn't usually have to formulate a plan involving many foes. However, Sly will have no problems dispatching a bunch of ordinary soldiers, or if his foes decide to line up one by one, allowing Sly to take them down one at a time.
-Lacklustre defence. His orbs can collide and explode on incoming attacks, but aside from that, they don't offer much defensive options. Even though he is equipped with a dagger and rapier, they don't possess any abilities of their own that can protect him.
-Surprises. Sly does have a bit of paranoia when alone in the dark in any confined space, and he doesn't do well with surprises in such circumstance, even if they are friendly. More often than not, he will get spooked, then become rather furious for a while. No really, he gets very mad.
-Rebellious. This is mostly due to his upbringing where he needs to do all he can to survive. This includes committing himself to controversial acts balancing on the delicate threads of law and order. Because he lived such a care-free life in his childhood, he sometimes regarded the law as mere 'guidelines'. However, this does not mean he doesn't know the consequences of his actions.
Family

Family: Unknown
Partner: N/A
Children: N/A
Extras

History:

A boy with a rather unfortunate past, Sly was born to a family of travelling magicians and actors in their line of caravans. They have very mixed results. Some praise them for their uniqueness and interesting styles. Others find themselves disappointed as their take of different events or stories did not meet their expectations. At the time when Sly was very young, he was exposed to a few cheap magic tricks, which he used on people in different towns while his family performs. Sometimes he would put on a show. Other times, he would swindle them right under their noses and escape before they realised what happened. Because his family was always busy trying to practice and perform to make ends meet, Sly finds himself bored most of the time. Because they did not have a lot of money, he used the money he earned/took and bought a number of books. What interested him the most was the study of herbal remedies, and would try and save as much as he could trying to buy the best books in every town.

However, his misdeeds eventually caught up to him, and the caravan was ambushed by hunters. They left no survivors and took everything of value. Sly survived hiding under his parent's corpses, but was then orphaned and without a home. With nothing but his own books, Sly fled to the nearest city and resided within the poorer districts. There, he befriended with a number of street kids and learned to survive without a dime with them, even though their actions are very questionable. The turnover of his group was very high, with almost half of his friends dead or captured and replaced by freshmeat every month. Sly was the longest survivor, but this was due to his lack of commitment to perform anything outrageous.

Sly earned his keep by doing odd jobs around the city, including shoe polishing and substitute courier. The latter helped him navigate around the large buildings, jumping from roof to roof to deliver the messages or packages as quickly as possible. Eventually he was able to make a small fortune, enough to pay for food and bath. But because books of his liking are extremely expensive, his other choice to satisfy his needs is the local library. This is where he spent most of his time whenever he is not working or if his friends were out and about.

One day, when he was in his midteens, he was met with his family's killers as they passed by the city. Luring them into an alleyway with rocks and such, and with the help of his friends, they isolated the group and assassinated them in revenge. Sly did not accept much of the loot, saved for one rapier which he carries with him for a while. Though he knew he needed a teacher, he doubted there would be one willing to teach a streetkid like himself for free. However, the second item he took from the group was the large tome that his family once had. Within it were a list of magic tricks and how to perform them. Sly read them off by heart and became a street performer. He added his own personal touch to the tricks, and they seemed to have been rather successful.

By the time Sly struck his early 20s, he would have saved enough money to buy a small cottage on the outskirts of the city, and within, a small library of his own with only just the rarest of books that he can get his hands on. However, his perception of the law and what's good and bad may have been twisted by that time, and because of his cunning, most of what he does can be considered be placed on a fine line between legal and criminal. "Just doing what is necessary to get by" he would say.

Having taken his interest in becoming a practitioner, Sly spent almost all of his savings to study under the Academy. There, he learned of the history of their world, at least what was currently known about Utopia that was documented in their readings. Sly also went to the Citadel to gain his qualifications in becoming a Practitioner. As he went to his placements, he was able to travel across Utopia and investigate any herbs, medical developments and such that differed between different places. In total, he has studied for 6 years. Having little choice, he incurred a large debt in order for him to go through the school, which only grew during his years as a student. He had gained a lot of new knowledge, but a few he found were rather questionable due to his previous readings. After his graduation, he was able to open his practice again, but became weighed down with the heavy debt that he had to pay back.

In order to try and settle it as quickly as possible, he opted to work for the Council, to keep both the citizens and the highly regarded Guardians healthy and proper.

RP paragraph:

The chilling wind kept him awake all sunset. He considered someplace else to set up camp, but opted for the site where he would be closer to a military encampment. His target this time was a military official going rogue. Nothing special about this, but at least he was getting paid. Sly robbed both his legs, soothing the cramps and aches from having to climb his way up here. But the view of the sunset was nice. He did not have to build a shelter at least, the overreaching rocks above him being more than decent enough to shelter him from the rain and predators. The spit cracked, the flickering flames licking against what remained of the mountain hare. It was all he could find up here really, and it was better than nothing. Draping a blanket over himself, he watched the sunset behind the hare. What a strange world. Before it was even halfway set, stars bloomed from the pink and red skies. Then some constellations, and dense clusters. He shifted himself closer to the flames and unsheathed his rapier. It was clean, the orange edge glimmering and piercing his eyes. His dagger needed a clean though, dark red blood charred against the flat edge. Just a bit of water would do.


Last edited by Sly on Wed Jul 12 2017, 04:33; edited 14 times in total
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Vyllaea
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PostSubject: Re: Sly, the Apothecary   Tue Jun 20 2017, 06:25

Hello there Sly~! About time you made your app xD

But anyways, with the RP Paragraph, I'm going to need to ask you to add a proper paragraph please instead of just a word. That gives us no clue as to how you rp with others and is hardly fair.

Add this.

Also, with your dislike with 'Authorities', you do realize that all classes are basically governed by the Council for the sake of the Eye of the Gods and collecting shards...? This dislike will prove difficult for you as you'll be working with them daily.

I'd recommend changing it to something else.

However, when you've changed the other thing I've asked, please bump it so I can look over it again.
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PostSubject: Re: Sly, the Apothecary   Tue Jun 20 2017, 06:29

BUMP
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PostSubject: Re: Sly, the Apothecary   Tue Jun 20 2017, 14:50

Can you also INCREASE appearance sections detail? It's 3 sentences. It's meant to be 5. Increase this and make it more detailed.

I need you to have a 3 hobbies minimum. Add another.

You also need to include character flaws in the flaws section, not just your own characters physical weaknesses. Is he too kind? Hot headed? What? Have CHARACTER flaws too.

In the history section, please can you put in something like 'Revealed through rp' please? N/a is just lazy and you may as well delete the whole section and not have it there at all.

(Also, I really recommend reading information in the brackets in the templates to avoid this sort of issue in the future. Please also read the lore so you know what this place is about please, you might find that you'll adapt your character a lot so that it can fit better into this place).

Also if you want the Hunter class that you've said in the past, you need to include HARSH training, bad pasts or something like that. Hunters are ruthless. Currently, if I saw Sly IC and was a hunter, I'd just turn around and kill him. He's not a threat. At all. Sorry.

Please bump when you've changed and edited all this.
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PostSubject: Re: Sly, the Apothecary   Thu Jun 22 2017, 03:53

BUMP

Done everything above I think.

I've also added a history, hoping to put him under the Practitioner Class
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PostSubject: Re: Sly, the Apothecary   Sat Jun 24 2017, 09:21

Hello Sly,

Due to the flaw that states that;

Sly wrote:
Sly never went to school and his knowledge is only based on the books he read (they are predominantly about herbal remedies, anatomy and medicine). Therefore there are gaps in his general knowledge that can be bigger than average. This unfortunately can extend to the laws of the world and can get him into trouble.

You cannot have the practitioner class as it's required for them to go to school settings- which you can read in their classes.

Please note, that if you want this class, you will have to have AT LEAST ONE ability (or skill) related to being able to actually help with him being something that can be equaled to a field surgeon (which is basically what this class is).

If you don't want him to go to the schools, he's going to be a traveler with some herbal knowledge. You must go to schools to have the practitioner marks on his wrists upon graduation. If he claims to be a practitioner and sells his services as one, he'll be hunted for practicing Practitioner techniques without the specific qualifications to do so.

Please change it to something that would suit the class you are after.

BUT BEFORE YOU EVEN DO THIS.

Please ask one of the admins for the class instead of just stating that you would like this class... To ensure these issues don't arise again with 'asking admins', we will be making a form and such to fill out to request these positions.
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PostSubject: Re: Sly, the Apothecary   Fri Jul 07 2017, 03:12

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PostSubject: Re: Sly, the Apothecary   Wed Jul 12 2017, 04:38

*SIGHS* I need you to change...

Absolutely nothing. Finally!! <3

Seeming you have asked for the class... You may have it, as long as your abilities line up with what I have told you.

So, without further waiting... Approved!
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